Teen Patti Variations

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We list the most popular 31 Teen Patti variations with rules and objectives

One remarkable aspect of Teen Patti is its lasting charm; you might spend a lifetime engaged in the game and still not grow weary of it. This lasting fascination is due to the vast array of variations on offer, enabling you to discover new aspects of the game once you’ve mastered the traditional Teen Patti gameplay.

After learning how to play the traditional Teen Patti, you can spice up the action by trying different rules and objectives to give yourself a different challenge.

If you are new to Teen Patti, we emphasize the importance of getting the basics right first, the variations can come at a later date to further add to your experience as a Teen Patti player. For those who are ready to move onto other Teen Patti variations then this page is packed full of different versions of the game that you can play.

Some of these have very small differences and are easy to pick up and play because many of the rules are the same as the basic version of the game, while others can be a little more complicated. Even though you are still playing Teen Patti, it certainly isn’t the Teen Patti that we all know and love, instead it is something completely new and exciting.

Here are the Teen Patti variations that you can enjoy if you want something different.


Mufliss (Lowball)

Perhaps the most commonly played variation of Teen Patti is Mufliss

This game is also known by the name Lowball and works very similar to standard Teen Patti, so ideal for those looking to find their first variation.

Objective and Rules:

  • With Mufliss the ranking of the hands is reversed.
  • You are looking for a high card to win the game.
  • A trio or trail, is now regarded as the worst hand in the game.
  • Normal Teen Patti uses the highest card to split players if they both have the same hand, Mufliss uses the lowest card.

Sudden Death

This is one of the top five most popular variations of Teen Patti

The rules remain the same as Teen Patti but with a twist.

Objective and Rules:

  • All of the cards in a standard deck are dealt out to players.
  • Each player proceeds to put the cards between their finger and thumb and begins to drop them one by one.
  • This continues until one of the other players in the game shouts ‘stop’.
  • At this point, the players form their best possible hand from the cards they have remaining in their hand to see who wins the game.

999

One of my favourites

The variation of 999, as the name suggests, is to get as close to 999 as possible.

Objective and Rules:

  • Closest to 999 is the winner.
  • Suits are irrelevant
  • Royal cards count for 0.
  • You can choose the order of your cards, to allow you to get closest to 999. For example, if you have 2-4-9 as your three cards then you can order them as 9-4-2 to give you a score of 942.
  • With this in mind, the four 9 cards that are in the pack are the most valuable in the game.

555

This game works in the same way as 999 above

but this time you are aiming to get as close to 555 as possible.

Objective and Rules:

  • Closest to 555 is the winner.
  • Suits are irrelevant
  • Royal cards count for 0.
  • You can choose the order of your cards, to allow you to get closest to 555. For example, if you have 2-5-3 as your three cards then you can order them as 5-3-2 to give you a score of 532.
  • With this in mind, the four 5 cards that are in the pack are the most valuable in the game.

Discard One

Receive four cards and discard one

In this Teen Patti variation, players will be dealt four cards instead of the usual three

From them, Players must put three together to combine and create the best possible hand, discarding the fourth card that will not be used. This is played chaal throughout the entire game as players need to see their cards to make the decision of which to discard.

Objective and Rules:

  • Same as traditional Teen Patti but you receive four cards instead of three.
  • Everyone gets to see their cards.
  • You decide which card to discard leaving your hand with three.

Rotating Jokers

Relatively more complicated than others, but delivers a lot of excitement

Each player has three cards in this variation, with one open and two closed. The open card is your personal joker, which every player has. As players fold and leave the game, their joker card is available for other players to use and form hands.

The twist here though is that when this happens, and other jokers come into the game for everyone to use, you can no longer use your own joker to make up a hand.

Objective and Rules:

  • Each player is dealt three cards, two closed and one open.
  • The open card is the joker.
  • Creating winning combinations with the joker and your two closed cards.

Plus Sign

Cards are placed in a plus sign in the middle

In this game, each player has three cards plus a further five cards are placed in the centre as joker cards for all to use. These joker cards can have any value, but players have to choose from either the horizontal or vertical lines of the plus sign.

When it comes to a show, you can use the joker cards to your advantage and build up a hand. Remember these cards can have any value, so you can build up a great hand from very little if the cards drop right for you.

Objective and Rules:

  • Deal three cards to each player.
  • Create a plus sign with five cards in the centre of the players.
  • Players are to choose horiztonally or vertically their choice of cards to create a winning hand.

Auction

Win Big, Lose Big – you destroy or get destroyed

Each player is dealt three cards as per normal but then on top of that, there are two rows of three cards which are placed in the middle of the table. Each of these rows have one open card and two closed.

Each player can now assess their dealt hand, and compare with the potential of the two rows in the middle. The two rows are available for “auction”, with each player getting the chance to bid on them before the round starts. Whoever wins the bid gets to swap for the cards in the middle, with their old cards becoming a row on the table, and the winning bid money gets added to the pot.

After both rows are sold, the game is played as normal, with the one open card from each of the replaced piles being used as a joker card that anyone on the table can use.

Objective and Rules:

  • Deal three cards per normal to each play.
  • Create two rows of three cards – two closed and one open
  • Players now bid for each of the rows in the middle of the table.
  • The winning bidders get to swap their cards and must add their winning bids to the pot.

Pack Jack

Rotating Jokers

In this Teen Patti variation, each player has their own three cards with a further three placed in the centre of the table as joker cards. Then, as the game plays out, when a player folds, their three cards become the jokers in the middle of the table for other players to use, replacing the original joker cards that were dealt.

Objective and Rules:

  • Each player is dealt three cards.
  • Three cards are also dealt to the middle of the players, representing joker cards.
  • As a player folds, their cards replace the three cards in the middle and become the joker cards.

Buying Jokers Seen and Unseen

Buy Jokers and increase the pot

After players have received their three cards in the Teen Patti variation, there are two rounds of buying jokers. A pre-agreed amount is used to buy the jokers, and this money is then placed in the pot. Any number of players can buy a joker card if they wish).

After this round, a player can buy a joker card from another player, paying the same amount as agree before the start. If anyone does this, that also goes into the pot, so those players will pay double. Jokers from the first round are kept but shared with the player who buys it in the second round.

After this, the game repeats until there is a winner declared.

Objective and Rules:

  • Deal three cards to each player.
  • In the first round, Players have the option of buying Joker cards at a pre-determined fixed amount which contributes to the pot.
  • In the second round, a Player can then buy Joker cards at double the amount from other Players also contributing to the pot.
  • The game repeats until there is a winner.

Lallan Kallan

Odd Joker Colour

In this variation you will receive three cards as normal but this time the card that has the odd colour is made your joker. So, two blacks and one red means the red card is your joker. If you have all three cards of the same colour then you are automatically disqualified from the game and have to fold your cards.

The game then continues with each remaining player having a joker card to make up their hand.

Objective and Rules:

  • Three cards are dealt with the odd colour (either black or red) becoming the Joker.
  • If a Player receives three cards of the same colour, they are automatically out of the game and fold.
  • Remaining Players create hands with the Joker card.

Stud

Hole and Street Cards

The game Stud Teen Patti gives players one face up card and two face down cards that are closed. Those which are face down are known as hole cards while the face up cards are known as street cards.

Other than this element of the game, so you can only see one of your cards, the rules are the same as standard Teen Patti.

Objective and Rules:

  • Deal three cards to each player, two down and one up.
  • Players can only see their one up card.
  • The game is then played out as per normal Teen Patti rules.

Kiss Miss Bliss

Another very popular Teen Patti Variation

In this Teen Patti variation, the dealer gives five cards to every player. From this, you can choose any two of them to make up a joker. There are three types of jokers to make, which are the name of this game, Kiss, Miss and Bliss.

A pair of numbers is called a Bliss, two consecutive numbers is a Kiss and a Miss is a pair but with one number missing from the sequence. Each round, you are able to form just one joker only, one of the remaining cards will then be discarded from the game. This will leave you with two regular cards plus two that form one joker together, giving you your hand of three.

Objective and Rules:

  • Deal five cards to each player.
  • Each player chooses two of the five to become one Joker card.
  • If the two cards are a Pair the Joker is referred to as Bliss.
  • If the two cards are consecutive the Joker is referred to as Kiss.
  • If the two cards are missing a number to form a sequence the Joker is referred to as Miss.

Kissing Missing

Very similar to Kiss Miss Bliss above

With four cards dealt, you have two regular cards plus two others that combine together to make a joker. You can create a kissing joker, which is a pair or a missing joker which is two alternate numbers.

If you can’t create this then you must discard one of your cards, so you have three normal cards for the game. This then continues, with everyone playing chaal so they can see their cards.

Objective and Rules:

  • Deal four cards to each player.
  • Each player chooses two of the four to become one Joker card.
  • If the two cards are consecutive the Joker is referred to as Kiss.
  • If the two cards are missing a number to form a sequence the Joker is referred to as Miss.

King Little

Kings are the Jokers

This game puts together all the kings as jokers to add something a little different. On top of that, from the three cards you receive from the dealer, the smallest card in your hand also becomes a joker.

This means if you get a king then you will have two jokers in your hand, enabling you the chance to make up a trio by changing them to match the third card in your hand.

Objective and Rules:

  • All Kings are deemed to be Jokers.
  • The smallest card is also deemed to be a Joker.

One-Eyed Jack

Jacks are Jokers

There are two cards to look out for in this variation of Teen Patti and those are the jack of Hearts and the jack of Spades. These are called one-eyed jacks, and whoever gets these cards in the deal can use them as jokers.

The other two jacks, which are Diamonds and Clubs, are regular cards in this game.

Objective and Rules:

  • Jack of Hearts and the Jack of Spades are deemed to be Jokers.

Folding Joker

Sharing the folding player’s Joker

Each player begins this game by receiving four cards from the dealer, one of those is kept separately to the rest and unseen. When you create a hand, you cannot use the separate card. From the other three, one card is shown to all players and that becomes a joker for all players.

When anyone folds, the unseen card becomes an additional joker and all previous jokers remain in the game. This means the card shown to everyone is a joker, as well as the separate unseen card that the folding player has. Aside from this, the other rules remain the same.

Objective and Rules:

  • Each player is dealt four cards, with one of the four cards kept face down and separate.
  • As the rounds progress, the separate card is flipped over and becomes in play as one of the jokers.

In-Out

Each Player Declares In – Out to either win big or lose big in the final round

This variation begins with a pre-agreed bet by all players, which goes into the pot. Each player has three cards with a further three joker cards being left open in the middle of the table. Players then go around the table and state ‘in’ or ‘out’.

Those staying in the game put an additional bet in, if they are playing blind this is 1-2x the ante, if they are playing chaal this is 2-4x the ante. Players who declare themselves out leave the game and their cards replace the previous jokers in the middle of the table. If more than one player remains, the hands are shown and the winner is the player with the best hand at that time.

The game continues until the final player competes against the bank. The dealer picks three random cards, which are put up against the last player that remains. If the player has the better hand, they collect the money from the table, if not, the money remains there for the next game.

Objective and Rules:

  • Each player is dealt three cards.
  • Three cards are placed in the middle of the table.
  • The round begins with each player declaring “in” or “out”. Those that declare “in”, must buy in.
  • If declared “out” replace the cards in the middle with the new set.
  • Continue until that last player, plays against the bank.

Temperature

This is a variant of the In-Out game above

In the same way, three cards are given to each player and three jokers placed in the middle. Players declare themselves in or out of the game and after this, a temperature card is taken from the deck and put on the table, open so all players can see.

If this card is between A and 6, low hand wins the game, if the card is between 7 and K, high hand wins the game. The other rules for this Teen Patti variation are all the same as the In-Out game above.

Objective and Rules:

  • Each player is dealt three cards.
  • Three cards are placed in the middle of the table.
  • A “Temperature” card is drawn and placed on the table to determine low or high hands win the game.

3-2-1

A triangle of cards is made with each hand

In this version of Teen Patti, players get dealt six card and they have to arrange those six cards into three separate hands. The first of these has three cards, the second two cards and the final hand has just one card.

After this, the game begins with betting on the first hand, then the second and lastly the third. To win the game, you must win two or more of the rounds that take place, and when you win at least you, you collect the money that has been accumulated during all three rounds.

If there is no winner, the money remains in the pot for the next round to take place.

Objective and Rules:

  • Each player is dealt six cards.
  • Arrange the six cards into three rows, the first row with 3 cards, the second row with 2 cards, and the last row with one card.
  • Proceed with playing three rounds, the first round for the first row and so on.
  • The winning Player is one who wins two or more rounds.

2 Cards Open

Fast and Simple

Each player receives three cards in this variation of the game, two of those are open and face up, while the third card is face down for the player. The normal version of Teen Patti is then played from this point, with the exception that no one can choose to play blind or chaal.

Instead, everyone has to play with two face up cards and one facing down, and make their decisions and bets based on what they see.

Objective and Rules:

  • Each Player is dealt three cards, two up and one down.
  • Betting takes place with the one card continuing to be face down.

Cobra (Maatha)

Highest Card Wins

This game is mainly known as Cobra, though is also called Maatha by some. Each player gets just one card, and then places an agreed amount in the pot. The card is then placed on the forehead of the player, so they cannot see it but the other players can.

Betting takes place and the person who wins is the one with the highest card.

Objective and Rules:

  • Each player is dealt one card (unseen), and places it on their forehead so that others can see.
  • Each player can fold, or buy in.
  • The highest card is the winner.

Wild Draw

Random Joker

In Wild Draw the dealer begins by giving each player three cards as normal. He then takes another random card from the deck and puts it on the table face up.

This card becomes a joker for all players to use and form their hands with.

Objective and Rules:

  • Each player is dealt three cards.
  • An extra card is placed face up and acts as the Joker.
  • All players can use the Joker to form the best hand.

Draw

Replace and add to the pot

A pre-determined amount of money gets put in the pot to start this game, before the dealer gives each player three cards. At this point, players can choose to discard one of their cards and get a new one. This is something you can do regardless of whether you are playing blind or chaal.

To replace, you need to put the pre-determined amount in the pot again. You can replace three cards in each round, but each time you do so, you must pay into the pot again.

Objective and Rules:

  • Each player is dealt three cards.
  • Each player has the option of discarding a card and replacing, however they must contribute to the pot to do so.

High-Low Split

Go High or Go Low – you decide

In this game, there are two winners of the pot, the player with the highest hand and the one with the lowest hand. There are two ways to play it, known as Declaration and Cards Speak.

In Declaration, you must declare which hand you are going for, either the highest or lowest hand. In Cards Speak, you don’t declare, and can be in contention for either pot.

Three rounds of betting must take place before players are allowed to fold in this game. The number of rounds is agreed beforehand, then the show takes place.

Several players are allowed to take part in this show, which determines the two pot winners.

Objective and Rules:

  • There are two pots and therefore two winners.
  • Declaration – each player must declare if they are aiming for a low or high hand.
  • Cards Speak – declaration is not required, and therefore both pots are still at play.

Community

Shared Cards

This is another game that has two variations, one with three cards and one with five cards.

In three card, players are dealt two face down cards and one face up card, this face up card is known as the community card.

In five card community, players get two face down cards and then three face up cards. From those three face up cards, they have to select two cards, plus one of the face down cards, to complete their hand.

On top of this, three face up community cards will be placed in the middle of the table. You can use these to replace any of your own cards, which is what makes this version similar to types of poker.

Objective and Rules:

  • Three Card – two face down cards and one face up which is the community card.
  • Five Card – two face down and three face up, players select one face down and two face up to complete hand.

AK47

Joker Cards = AK47

This game is mainly played with standard Teen Patti rules, though one difference comes and this is based on joker cards.

In this game, the ace, king, 4 and 7 cards are all joker cards and can be used to substitute a missing card or suit when you are putting your hand together.

Objective and Rules:

  • Ace, King, 4 and 7 cards become Joker Cards.

Odd Sequence

Skipping numbers to create a sequence

This game works in exactly the same way as traditional Teen Patti, but for one exception and that is how you form your sequences.

For this game, you need to have alternate cards to form your sequence, rather than those that are directly next to each other. This means have 5-7-9 rather than 7-8-9 for example, which adds a different twist to the game.

Objective and Rules:

  • Sequences are no longer consective, instead they skip a number.

Banko

A game of elimination

The Banko version of Teen Patti is very different, with each player playing the game alone when it is their turn. First you pay an agreed amount to the pot and then the dealer gives you two face up cards on the table.

You have to bet if the next card will be within those numbers or not. If right, you stay in the game, if wrong, you’re out. The game will continue until there is just one player left in the game and when that happens, the winning player takes the pot.

Objective and Rules:

  • Each player, plays against the bank.
  • If the player wins, they stay in the round, if they lose they are out of the round.
  • The last player remaining is the winner of the round.

High Wild

Different, yet exciting. Your fortune can turn around quickly.

This is a variation of Teen Patti that creates jokers for you to use. The lowest value card in your hand instantly becomes a joker and on top of that, the other cards that have the same value also become jokers.

For example, if you have 2-2-6 then both of your 2 cards become jokers, so you are able to substitute them into a 6 and have a trio.

Objective and Rules:

  • Lowest card in the hand becomes a joker.

Pairs Are Jokers

Pairs are powerful in this variation

This game begins with seven cards being dealt to each player. If you receive a pair from this, they are used as jokers in the game. If you want to continue playing, you must have at least one pair, if you don’t get a pair then you have to fold.

When it comes to the show, you can use the cards you have to form the best hand and try to win the game.

Objective and Rules:

  • Each player is dealt 7 cards.
  • If a pair is received they become jokers.
  • if no pair is received, the player must fold.
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